I’m a Bolivian-German audio software engineer, composer and producer.
I picked up the violin before my third birthday, and by the time I finished high school, I already played six instruments and had toured with both rock bands and classical orchestras.
Alongside my love for music grew a second obsession: Technology, and the ways both worlds could collide. That path took me to Buenos Aires to study audio and music production, build my own recording studio, launch a record label with a custom-built online distribution platform, and record over fifty albums, from intimate studio sessions, to epic live performances featuring Grammy-Award winners.
I’ve also been a keynote speaker, taught at audio academies, composed cinematic music for NatGeo and Disney, toured as a sound engineer with orchestras across some of Europe’s greatest Philharmonic Halls, and since 2016, have been leading the recording and mixing of the official live albums for the International Baroque Music Festival “Misiones de Chiquitos”.
In recent years I’ve shifted my focus fully into audio software engineering, my final form, becoming the most prolific audio plugin developer for Unreal Engine, and designing custom audio systems for critically acclaimed games such as Dead as Disco.
Led the design, development and implementation of the custom music engine that serves as the musical heartbeat, connecting every aspect of the game (combat, lights, level…etc) to the music.
Includes features such as:
* Dead as Disco and all associated names, logos, and assets are trademarks of Brain Jar Games. All rights reserved.
State-of-the-art Digital Audio Workstation (DAW) engineered for batch voiceover production right within Unreal Engine 5.
Experience unparalleled workflow automation and obliterate the repetitive grind tasks of VO production.
Save countless hours and let your computer work for you by using the latest industry standard algorihtms to automatically normalize hundreds or even thousands of sounds with a few clicks!
Turbocharge your mixing process by automatically balancing all the linear and procedural sounds in your project using industry standard techniques.
Simplify and enhance your audio processing and optimization workflows.
Right click any SoundWave, click on “Convert Audio”, configure your settings, and let Audio Converter do the rest.
Whether you’re looking to showcase your awesome MetaSounds in your reel, use them for your game’s trailer, use them in other software, or just archive them for future use, Audio Exporter Pro has you covered.
Right click any MetaSound, SoundCue or a combination of both, go to scripted actions, select “Export to wav” and Audio Exporter Pro will do the tedious work for you.
Join thousands of users exporting their procedural sounds from Unreal Engine to reels, trailers, and to the world.
Right click any MetaSound, SoundCue or a combination of both, go to scripted actions, select “Export to wav” and Audio Exporter will do the tedious work for you.