I’m a Bolivian-German audio software engineer, composer and producer.
I picked up the violin before my third birthday, and by the time I finished high school, I already played six instruments and had toured with both rock bands and classical orchestras.
Alongside my love for music grew a second obsession: Technology, and the ways both worlds could collide. That path took me to Buenos Aires to study audio and music production, build my own recording studio, launch a record label with a custom-built online distribution platform, and record over fifty albums, from intimate studio sessions, to epic live performances featuring Grammy-Award winners.
I’ve also been a keynote speaker, taught at audio academies, composed cinematic music for NatGeo and Disney, toured as a sound engineer with orchestras across some of Europe’s greatest Philharmonic Halls, and since 2016, have been leading the recording and mixing of the official live albums for the International Baroque Music Festival “Misiones de Chiquitos”.
In recent years I’ve shifted my focus fully into audio software engineering, my final form, becoming the most prolific audio plugin developer for Unreal Engine, and designing custom audio systems for critically acclaimed games such as Dead as Disco.
Led the design, development and implementation of the custom music engine that serves as the musical heartbeat, connecting every aspect of the game (combat, lights, level…etc) to the music.
Includes features such as:
* Dead as Disco and all associated names, logos, and assets are trademarks of Brain Jar Games, Inc. All rights reserved.
A lifetime of experience in music, poured into every note to capture and reinforce emotion on screen. From sweeping orchestral passages to raw, intimate textures, my scores are crafted to serve the heart of the story and as emotional architecture.
I approach each project with the instincts of a performer, the ear of a producer, and the vision of a storyteller. Whether it’s for film, television, or games, I create music that doesn’t just accompany the moment. It deepens it.
My music has been part of 20+ games, films and TV projects, and broadcast worldwide through NatGeo, ESPN and Disney+, among others. It has featured ensembles, orchestras, and solo performances by world-class musicians, such as renowned wind multi-instrumentalist Kristin Naigus (Star Wars Jedi: Survivor, Assassin’s Creed Shadows, Ori), showcased in Bangers & Mash on the Folk & More playlist.
Live and studio recordings for orchestras, choirs, bands, soloists, and ensembles of all kinds, plus full technical support for concerts and tours.
From pre-production to recording, mixing and mastering, your project is in good hands (and ears!).
I’ve recorded 150+ live concerts, including since 2016, leading the recording and mixing of the official albums for the International Baroque Music Festival Misiones de Chiquitos, one of the largest and most respected festivals of its kind worldwide, producing sixteen live albums and counting, with world-tier artists from over 25 countries.
Additionaly I’ve toured with orchestras as the sound engineer for concerts in the Philharmonic Halls of Berlin, Dresden, Köln and Hamburg, among others.
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