Audio Software Engineer / Composer / Producer

Manuel Soruco

AudioFactory is the culmination of a lifelong obsession with music and sound.

I’m a Bolivian-German audio software engineer, composer and producer.

I picked up the violin before my third birthday, and by the time I finished high school, I already played six instruments and had toured with both rock bands and classical orchestras.

Alongside my love for music grew a second obsession: Technology, and the ways both worlds could collide. That path took me to Buenos Aires to study audio and music production, build my own recording studio, launch a record label with a custom-built online distribution platform, and record over fifty albums, from intimate studio sessions, to epic live performances featuring Grammy-Award winners.

Manuel Soruco, Berlin

I’ve also been a keynote speaker, taught at audio academies, composed cinematic music for NatGeo and Disney, toured as a sound engineer with orchestras across some of Europe’s greatest Philharmonic Halls, and since 2016, have been leading the recording and mixing of the official live albums for the International Baroque Music Festival “Misiones de Chiquitos”.

In recent years I’ve shifted my focus fully into audio software engineering, my final form, becoming the most prolific audio plugin developer for Unreal Engine, and designing custom audio systems for critically acclaimed games such as Dead as Disco.

A Lifetime in Music

Scroll below for Portfolio

Audio Software Engineering

Custom Music System

Dead as Disco (Brain Jar Games)

Combat-Music game with 400k wishlists and 98% overwhelmingly positive.

Led the design, development and implementation of the custom music engine that serves as the musical heartbeat, connecting every aspect of the game (combat, lights, level…etc) to the music.

Includes features such as:

  • SongCrafter: A fully custom Song Editor, built directly inside Unreal Engine 5 for developers, artists and players.
  • Support for static and variable tempo, as well as complex time signature changes.
  • Support for 18+ types of tracks, including lights, actors, audio, combat and gameplay interactions.
  • A Song Importer to allow users to import their own favorite songs.
 

* Dead as Disco and all associated names, logos, and assets are trademarks of Brain Jar Games. All rights reserved.

SongCrafter - Custom Music Editor

From $99.99

Build and manage your entire VO pipeline inside Unreal Engine, from script, to batch TTS generation, to recording, to export.
VoiceCrafter

State-of-the-art Digital Audio Workstation (DAW) engineered for batch voiceover production right within Unreal Engine 5. 

Experience unparalleled workflow automation and obliterate the repetitive grind tasks of VO production.

Main Features:
  • Super-Charged SoundWaves (stores multiple takes).
  • 24-Bit Recording.
  • Text-to-Speech (TTS).
  • Script importer.
  • DAW-like Interface.

Best Seller!

From $24.99

Automatically balance the loudness of all your project sounds, linear or procedural, with just a few clicks.
Audio Normalizer

Save countless hours and let your computer work for you by using the latest industry standard algorihtms to automatically normalize hundreds or even thousands of sounds with a few clicks!

Turbocharge your mixing process by automatically balancing all the linear and procedural sounds in your project using industry standard techniques.

Main Features:
  • Batch normalization of procedural and linear audio assets.
  • Support for MetaSounds, SoundCues and SoundWaves.
  • Non-destructive normalization.

From $39.99

Batch convert sound files with sample rate changes, downmixing, silence trimming, and peak normalization.
Audio Converter

Simplify and enhance your audio processing and optimization workflows. 

Right click any SoundWave, click on “Convert Audio”, configure your settings, and let Audio Converter do the rest.

Main Features:
  • Supports Ambisonics, Surround, Stereo and Mono.
  • Sample rate conversion.
  • Downmixing.
  • Automatic silence reduction.
  • Peak normalization.
  • Multi-Thread optimized.

From $24.99

Export any procedural MetaSound or SoundCue to .wav, including batch variations, long tails, and high-quality formats.
Audio Exporter Pro

Whether you’re looking to showcase your awesome MetaSounds in your reel, use them for your game’s trailer, use them in other software, or just archive them for future use, Audio Exporter Pro has you covered.

Right click any MetaSound, SoundCue or a combination of both, go to scripted actions, select “Export to wav” and Audio Exporter Pro will do the tedious work for you.

Main Features:
  • Batch export procedural sounds.
  • Supports MetaSounds and SoundCues.
  • Supports uncompressed 16-Bit, 24-Bit and 32-Bit WAV files.
  • Supports 48 KHz and 96 KHz sample rate WAVs.
  • Unlimited variations for one-shot sounds.
  • Max length of up to 300s for looping sounds.

FREE!

Export your procedural sounds out of Unreal and into the world, fast and free.
Audio Exporter (Free)

Join thousands of users exporting their procedural sounds from Unreal Engine to reels, trailers, and to the world.

Right click any MetaSound, SoundCue or a combination of both, go to scripted actions, select “Export to wav” and Audio Exporter will do the tedious work for you.

Main Features:
  • Batch export procedural sounds.
  • Supports MetaSounds and SoundCues.
  • Supports uncompressed 16-Bit (Pro up to 32-Bit).
  • Supports 48 KHz sample rate WAVs (Pro up to 96 KHz).
  • Up to 5 variations per one-shot sounds (Unlimited for Pro).
  • Max length of up to 60s for looping sounds (Pro up to 300s).