We build tools that push the engine to its limits and beyond. From normalization of procedural sounds, to recording directly into SoundWaves using studio-grade audio equipment, to complex interactive music systems.
Whether you’re extending Unreal’s native audio engine or integrating external middleware like FMOD or Wwise, we cover:
Smart systems: Beat tracking, interactive music, real-time mixing, third party libraries and AI/LLM implementation.
Editor tools: Artist-friendly UI/UX, data importers, serialization, visualization, Slate UI and Widgets.
Low-level audio: C++, DSP, buffer management, thread-safe render code, real-time hardware endpoints I/O.
Networking: Multiplayer-safe audio behaviors and shared controls.
Middleware integration (Wwise, FMOD…etc) or full-native replacements
Check out our Plugins and Dead as Disco sections for examples and ideas of what we can build.
Also, feel free to book a free first-time 20 min consultation call, no strings attached. Just tell me what you’re building, and we’ll help you figure out the smartest way to get there.
Whether you’re looking for a soaring main theme, an adaptive in-game music system, or a subtle layer of emotional glue, I create orignal music that does the job, narratively, emotionally, and technically.
I compose in a wide range of styles and formats, from fully orchestrated scores and loud rock and metal to delicate and textural soundscapes. As a multi-instrumentalist and experienced producer, I often record many of the musical parts myself, layering real performances into hybrid arrangements that feel alive and grounded.
From the first sketch to final mix, I take care of:
Original composition: Memorable themes, deep harmonic storytelling, and genre-flexible scores.
Arrangement and orchestration: From intimate ensembles and string quartets to bombastic epic cues.
Production and mixing: Studio grade orchestral mockups, clean mixes, and polished deliverables across the whole audio pipeline.
Live recording: Two decades of experience in live and studio recordings, applied to original music.
Adaptive music systems: Music that responds to gameplay or narrative states and evolves with the game.
Check out our Previous Composition Work. Looking for a signature sound? Let’s talk. You bring the story, I’ll bring the music.
Feel free to book a free first time 20 min consultation call, no strings attached. Let’s figure out together the perfect sonic landscape for your creative vision.